1.我的世界基岩版1.16.200正式版更新内容详情

2.我的世界基岩版Beta1.17.0.54更新日志一览

我的世界mc基岩版最新版下载安装_我的世界mc基岩版最新版

洞穴与悬崖更新(试验性玩法)-细雪

收起洞穴与悬崖更新(试验性玩法)-细雪下界环境音效常规游戏技术性更新图形与材质

我的世界基岩版于2020年12月18日更新到了1.16.210.53beta版,此次更新都有哪些内容呢?下面就给大家带来我的世界基岩版1.16.210.53beta版更新内容详情,以供玩家参考。

洞穴与悬崖更新(试验性玩法)-细雪

The powder snow block now emits particles when an entity is moving inside of it, or landing on it

现在有实体在细雪中走动或者落到细雪上时会生成粒子

A freezing effect is gradually lied to the player and any mobs that are inside powder snow blocks

在细雪中的生物或者玩家现在会逐渐获得“冻结”效果

Freezing effect is removed from any mobs or players that catch fire

生物或玩家着火时会立即清除冻结效果

Players in survival mode can now turn damage from freezing effect on/off using game rule, e.g: "/gamerule freezedamage false"

现在玩家可以通过指令"/gamerule freezedamage false"来开关冻结效果伤害了

Mobs that he sunk into powder snow now can nigate through it

陷入细雪中的生物现在可以穿过它来寻路

Entities on fire now he their fires extinguished when stepping into powder snow

着火的实体进入细雪时会灭掉其身上的火

Redstone dust, torches and item frames can no longer be placed on powder snow

红石粉、火把和物品展示框不再可以放在细雪上

Grity blocks no longer break when landing on powder snow

重力方块落在细雪上时不再破碎

While within powder snow blocks third person camera is no longer pushed to the inside of the character's head

在细雪内部时,第三人称视角相机不再被推到玩家的头里

Mobs spawned inside Powder Block no longer he a risk of spawning underground

生成在细雪内的生物不再有生成在地下的危险

Powder snow block is not present in Creative Inventory anymore (MCPE-105407)

将细雪方块从创造模式物品栏中移除

Powder snow no longer stops projectiles in Bedrock (MCPE-104940)

细雪不再能挡住弹射物

Lightweight mobs now can climb and nigate through powder snow blocks

重量轻的生物现在可以在细雪中攀爬、寻路

Rabbits, silverfish and Endermites don't fall through powder snow blocks

兔子、蠹虫和末影螨不再陷进细雪方块中

It is now possible to specify a list of blocks that an entity should oid

现在可以指定一个实体避免走上的方块的列表

Goats are smart enough to oid powder snow blocks when pathing

现在山羊寻路时会避开细雪

An entity walking through powder snow will make the correct step sound regardless of which block is being walked on

现在从细雪中穿过的实体会正常发出 其实际走在的方块 应该发出的 脚步声

Wearing Leather Boots now allows entities to climb powder snow Blocks (MCPE-105410)

穿着皮革靴子的实体可以攀爬细雪

Powder snow Blocks he unique interaction sounds

细雪方块现在有一个独特的交互声音

When the camera is inside a powder snow block fog is rendered around it and an overlay texture is rendered on it

当玩家视野位于细雪方块内时会渲染细雪雾,还会在上面渲染一个覆盖材质

Buckets can be used to pick up and place powder snow

现在可以用桶收集和放下细雪

Powder snow blocks he a slightly different texture than regular Snow blocks

细雪方块的材质现在和雪块的材质有了轻微的不同

Entities can enter powder snow blocks, but their movement is slowed down while inside

实体可以进入细雪方块,但是移动速度会减慢一些

Fall damage is ignored

无视摔落伤害

Leather boots make it easier for players to trerse powder snow

皮革靴子可以使玩家更容易穿过细雪

Fixed occlusion for powder snow; adjacent blocks no longer ear transparent when inside powder snow

修复了细雪的闭塞问题,在细雪中看细雪旁边的方块时,那个方块也不会变得透明了

我的世界基岩版1.16.200正式版更新内容详情

我的世界基岩版于2020年9月4日更新到了1.16.40版本,此次更新都有哪些内容呢,下面就给大家带来我的世界基岩版1.16.40版本更新内容一览,以供玩家参考。

Minecraft基岩版是指包括Minecraft手机版(Android、IOS)、Win10版(VR)、主机版(XboxOne、NS、PS4)在内,使用“基岩引擎”(C++语言)开发的Minecraft统一版本。

正式版是Minecraft基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多材质、Addon和官方领域服会逐渐跟进的版本。与此同时Google Play、Win10 Store等官方软件商店也会推送此次更新。

本更新将在下周登上各大平台。该版本仍然可以和1.16.20或更高版本进行跨平台游戏。请继续在bugs.mojang上与我们保持联系并提交错误报告,感谢你的帮助!

修复内容

Fixed the Microsoft account sign-in screen repeatedly earing after losing internet connection on Nintendo Switch (MCPE-95651)

修复任天堂Switch平台上,在网络连接断开后,微软账户登录界面持续出现的bug

Fixed account linking occurring every time the game is launched after playing another game on PlayStation 4

修复PS4平台上,玩别的游戏后每次进入Minecraft都出现账号登录异常的问题

Fixed an issue with the account sign-in button becoming unresponsive after backing out of the sign-in prompt screen

修复退出登入提醒页面后,账户登入按钮无响应的bug

Fixed a number of crashes on iOS devices (MCPE-96184)

修复iOS设备上一些崩溃问题

我的世界基岩版Beta1.17.0.54更新日志一览

渲染龙

收起渲染龙光线追踪Minecraft with OpenXR新特性-新的音量设置界面特性同步更改和修复已知问题

我的世界基岩版于2020年12月9日更新到了1.16.200正式版,此次更新都有哪些内容呢?下面就给大家带来我的世界基岩版1.16.200正式版更新内容详情,以供玩家参考。

1.16.200他来了!此次更新装载了Windows 10上的图形优化改善,新的音量设置,版本同步更改,和一堆漏洞修复。

渲染龙

RenderDragon, the new graphics engine for Minecraft Bedrock platforms, is now ailable on Windows 10

新的图形引擎,可在Windows 10上使用

RenderDragon was developed by the Mojang Studios graphics team to give our game greater performance, stability, and flexibility. The new architecture of RenderDragon enables our developers to bring new graphics features such as physically based rendering (PBR) and ray tracing more easily to the game

由Mojang Studios图形团队开发,为游戏提供更佳的性能,稳定性和灵活性。启用新架构会使我们的开发人员更容易将新的图形功能,比如PBR和光线追踪带到游戏中。

RenderDragon has been ailable for Xbox and PlayStation hardware since 2019, and we are now bringing it to Windows 10. We plan to bring RenderDragon to all Minecraft Bedrock platforms, including mobile devices, in the future

RenderDragon自2019年开始就已经用在Xbox和PlayStation上,现在Windows 10也来了。我们在未来应用到全平台上,包括移动设备

我的世界基岩版在近日发布了Beta1.17.0.54版本,那么该版本都有哪些更新呢?下面一起来看看我的世界基岩版Beta1.17.0.54更新日志吧。

我的世界基岩版Beta1.17.0.54更新日志

CesCliffs - Experimental Features

洞穴与山崖——需要实验性玩法的特性

Minecarts with Chests can also ear in Mineshafts at -y

箱子矿车可以在y0以下的废弃矿道中生成

Strongholds will be more hidden in larger ces

要塞会在大型洞穴中生成的更隐蔽

Fixed a bug where Shulkers would not teleport below y=0 (MCPE-121810)

修复了潜影贝不会传送到y0以下的问题

CesCliffs - Non-Experimental

洞穴与山崖——非实验性玩法特性

Axolotl

美西螈

Axolotl can no longer move on its own while playing dead (MCPE-124128)

装死的美西螈不能再自行移动

Axolotls no longer play dead on land

美西螈不会在陆地上装死

Powder Snow

细雪

Dispensers can now dispense a Powder Snow Block using a Powder Snow Bucket

用发射器发射细雪桶可以放置细雪块

Skeletons no longer freeze when standing inside of Powder Snow, and will transform into strays after 45 seconds (MCPE-116781)

站在细雪中的骷髅不会冻结,而是会在45秒之后变成流浪者

Mobs can now pathfind properly on top of Powder Snow (MCPE-118214)

生物可以正常在细雪上寻路

Vanilla Parity: Powder Snow can no longer support Scaffolding (MCPE-120947)

原版特性同步:细雪不再能支撑脚手架

Vanilla Parity: Mining time of Powder Snow Block now matches mining time in Ja Edition

原版特性同步:挖掘细雪所需的时间现在和Ja版的相同

Players can no longer Jump on top of Powder Snow to oid sinking (MCPE-112023)

玩家不再能通过在细雪上跳跃来避免陷入细雪中了

Azalea Leaf

杜鹃树叶

Azalea and Flowering Azalea lees now drop themself when mined with Silk Touch tools

杜鹃树叶开的杜鹃树叶可以通过使用精准集挖掘来获得其本身了

Ces and Cliffs

洞穴和山崖

Infested variants of Deepslate can be found in Extreme Hills biome

现在你可以在山地中找到深板岩的虫蚀变种

Block of Copper is now crafted with 9 Copper Ingots

现在需要九个铜锭来合成一个铜块

Block of Copper can be crafted down into 9 Copper Ingots

铜块可以分解为9个铜锭

Copper Ore and Deepslate Copper now drop 2-3 Raw Copper

铜矿石和深层铜矿石现在会掉落2-3个粗铜

Raw Iron, Copper, and Gold item textures he been updated

更新了粗铁、粗铜、粗金的材质

Block of Raw Iron, Copper, and Gold textures he been updated

更新了粗铁块、粗铜块、粗金块的材质

Compass and Clock textures he been updated

更新了指南针和钟的材质

Spore Blossom

孢子花

Spore Blossom no longer survives in water

孢子花会被水破坏

Copper

Copper now has correct graphical and sound effects when waxing/dewaxing (MCPE- 121827)

现在给铜涂蜡/除蜡的时候会出现正确的视听效果

Underside of lees now render correctly when placed on top of Copper Slabs

放在铜半砖上的树叶的底面会正常渲染了

Glow Squid

荧光鱿鱼

Squid and Glow Squid now make a specific sound when they let ink out

荧光鱿鱼和普通鱿鱼喷射墨汁时会发出一种特殊的声音

Old signs no longer glow when being dyed (MCPE-117835)

用染料给之前放置的告示牌染色不会使其上的文字获得荧光效果

Goat

山羊

Increased chances of getting screamer goat by breeding screamer goat with non-screamer goat

提升了把一个尖叫山羊和一个普通山羊作为亲本繁殖,子代是尖叫山羊的几率

Items

物品

Fixed an issue where first person offhand items were rendered when zooming in with the Spyglass (MCPE-125825)

修复了用望远镜能看到第一人称副手上拿的物品的问题

Pointed Dripstone

滴水石锥

Stalactites now drip water a bit more often when filling Cauldrons

略微增加了钟乳石滴水装满炼药锅所需滴水的次数

Raw Gold

粗金

Piglins now admire Block of Raw Gold

猪灵现在会端详粗金块

Piglins now admire Raw Gold

猪灵现在会端详粗金

Rooted Dirt

缠根泥土

Tiling Rooted Dirt turns does no longer instantly turn it into Farmland block

用锄头锄缠根泥土不再会把它立刻变成耕地

Spyglass

望远镜

Spyglass is now part of the "Equipment" category in the Creative inventory (MCPE-126079)

望远镜现在在创造模式物品栏的“装备”分类中

Vanilla Parity

原版特性同步

Falling blocks now break when landing on Shulkers

现在掉落的方块落在潜影贝上时会被破坏

User Interface

UI

Fixed controller cursor sensitivity scaling (MCPE-33868)

修复了控制器光标灵敏度缩放问题

Fixed a bug preventing users from reassigning key 'E' in "KeyboardMouse" settings (MCPE-124224)

修复了不能在“键盘和鼠标”中修改“E”键的功能的问题

Commands

命令

Fixed issue where Minecart with Command Block was not affected by the 'CommandBlocksEnabled' gamerule (MCPE-93666)

修复了命令方块矿车不被游戏规则“CommandBlocksEnabled”影响的问题

Multiplayer

多人游戏

The '/kick' command works properly if cheats and command blocks are disabled, and it no longer uses target selectors

现在无需开启就可以使用/kick命令,并且其不再使用目标选择器

Technical Updates

技术性更新

General

常规

Added AddVolumeEntityPacket that contains information of a volume entity including its net ID and NBT containing information about the volume's definition and components, which will be added to the client's registry

添加了addVolumeEntityPackage,包含volume entity的信息,包括其网络ID和NBT,其中NBT包含有关volume entity的定义和组件的信息,这些信息将添加到客户端的注册表中

Added RemoveVolumeEntityPacket that contains a volume entity's net ID to remove it from the client's registry

添加了 RemoveVolumeEntityPackage ,包含volume entity的网络ID,可以将其从客户端注册表中删除

Mobs

生物

Added a new optional flag "use_simplified_breeding" to "minecraft:genetics" component. When this flag is set to true, the offspring never inherits hidden alleles of parents as main alleles and main as hidden. This allows to implement simple breeding logic easier

向"minecraft:genetics"组件中添加了一个新的可选标志"use_simplified_breeding"。当此标志设置为true时,子代将不会把父代的隐性等位基因作为显出性状的等位基因,亲本显出性状的等位基因作为隐性等位基因来继承。这将使简单的育种逻辑更容易实现

GameTest Framework

GameTest框架

Components

组件

[Removed] function setColor(color : Number)

[已移除]函数setColor(color : Number)

property value : Number - Gets or sets the color of the entity

属性值:Number-获取或设置实体的颜色

Added additional component interfaces. movement, nigation, healable, breathable, ageable, and tameable components can be referenced via entity.getComponent(componentName : string).

添加了额外的组件接口。可以通过entity.getComponent(componentName:string)来引用运动、导航、可治疗、可呼吸、有年龄和可驯服组件。

minecraft:color

Container - New interface for interacting with entity containers. Can be referenced via entity.getComponent("inventory").container

Container-用于与实体容器交互的新接口。可以通过entity.getComponent(“inventory”).container引用

function setItem(slot : Number, itemStack : ItemStack) - Adds itemStack to the container at the given slot

函数setItem(slot:Number,itemStack:itemStack)-将itemStack添加到容器的给定槽处中

function getItem(slot : Number) : ItemStack - Gets the itemStack at the given slot

函数getItem(slot:Number):ItemStack-获取给定插槽处的ItemStack

function addItem(itemStack : ItemStack) - Adds the given itemStack to the first ailable slot of the container

函数addItem(itemStack:itemStack)-将给定的itemStack添加到容器的第一个可用槽中

function transferItem(fromSlot : Number, toSlot : Number, toContainer : Container) - Transfers an ItemStack from fromSlot of the container to toSlot of toContainer

函数transferItem(fromSlot:Number,toSlot:Number,toContainer:Container)-将ItemStack从容器的fromSlot传输到toContainer的toSlot

function swapItems(slot : Number, otherSlot : Number, otherContainer : Container) - Swaps ItemStacks between slot of the container and otherSlot of otherContainer

函数交换(slot:Number,otherSlot:Number,otherContainer:Container)-在容器的slot和otherContainer的otherSlot之间交换项堆栈

function worldLocation(relativeLocation : BlockLocation) - Transforms the coordinates of given GameTest location to its corresponding world location

函数worldLocation(relativeLocation:BlockLocation)-将给定游戏测试位置的坐标转换为相应的世界位置

function relativeLocation(worldLocation : BlockLocation) - Transforms the coordinates of given world location to its corresponding GameTest location

函数relativeLocation(worldLocation:BlockLocation)-将给定世界位置的坐标转换为相应的GameTest位置